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Video Games and Youth

ebook
1 of 1 copy available
1 of 1 copy available

Research shows that video game play is widespread among youth, with more than 90 percent of Americans ages two to seventeen playing games. Some people believe games have the potential to be powerful tools for learning and social development, while others worry that game play is detrimental to both mental and physical health. These are among the issues covered in Video Games and Youth.

Formats

  • OverDrive Read

Languages

  • English

Levels

  • ATOS Level:8.7
  • Interest Level:6-12(MG+)
  • Text Difficulty:7

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