Then Maren finds an envelope hidden among Polly's things: an invitation to the Gamemaster's Society. Do not tell anyone, it says. Maren is certain her classmates in the Society know the truth about what happened to Polly, though it's no easy feat to join. Once Maren's made it through the treacherous initiation, she discovers a world she never knew existed within her school, where Society members compete in high-stakes games for unheard-of rewards—Ivy League connections, privileges, favors.
But Maren's been drawn into a different game: for every win, she'll receive a clue about Polly. And as Maren keeps winning, she begins to see just how powerful the Society's game is—bigger and deadlier than she ever imagined. They see, they know, they control. And they kill.